IF you are truly and genuinely concerned about quality on YouTube, then use FRAPS lossless 4:4:4 ( absolute highest possible quality available, no argument) and upload the raw file to YouTube. YT used to provide higher bitrate compression for resolutions above 1200P - but this was stopped, so there is no benefit visually in choosing a resolution above 1200P any longer. In terms of datarate, yeah SP is great for filesize, but the quality ( if that's what we are talking about here) is terrible but not versus the filesize. Until SP and YT change to H265 4:4:4, no matter what you do, you are gonna lose the top and bottom end of the 0-255 on red, green and blue. Just found a nice article explaining the ins and outs of YouTube upload. It's about YouTube compression, which massively clips quality. It's about the tedious loading time to edit the clip with Movie Maker. It's a great idea for observing one's gameplay for improvement, but definitely an overkill for casual YouTube montages.:stewpid: Some people may prefer to "unleash" Shadowplay to the fullest and choose 20 minutes Shadow Time with the High Quality Preset (60 fps & 50 Mbps). It'll be great if some gurus share their settings here. Upon release, Shadowplay proved way superior to FRAPS, but I'm in confusion how to strike a balance between quality and speed for YouTube uploads. For that purpose, I even bought FRAPS a year ago. After all, Shadowplay and by extension GeForce Experience are closely affiliated with Forceware.Īs much as I'm not making it big, it's my hobby to upload my finer gameplay onto the web, YouTube to be precise. I hope this is the right section to post my questions.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |